![]() And I know this question has been asked before, but I didn't find an answer that would be what I was looking for yet. lwjgl3-tutorial / src / silvertiger / tutorial / lwjgl / graphic / Window. It has been some time but a new part of my tutorial series is done The new part of the tutorial is about rendering with shaders For that tutorial OpenGL 3.2 core profile was used, but for the older computers there is also described how to do the rendering with OpenGL 2.1. So yeah, in case the reason for this topic got lost in the text above - I am looking for decent OpenGL 3.0+ tutorials, specifically LWJGL ones. New Tutorial for LWJG元 Available: Rendering With Shaders. I am probably going to write a wrapper for OpenGL 3+ anyways (if noone else did yet) cause I don't wanna cloud the namespace with depcrecated stuff, however finding the necessary GL version to import for each function is quite painful - and in general figuring out how to use later stuff like Buffers, because most Tutorials appear to be aimed at OpenGL 1.1 for some reason I can't quite grasp. Get started with LWJGL 3, LWJGL comes with rich documentation, you can browse the javadoc online starting here. ![]() I do however have troubles finding any LWJGL specific tutorials for later OpenGL versions, which makes using them quite frustrating for a quasi-beginner (I do have decent understanding of Java, and I believe I know enough about graphics programming to understand most GL concepts relatively painlessly, I am just new to using OpenGL with Java). LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan), audio and parallel computing applications. I am trying to learn OpenGL "the right way" from the get go, and thus try to avoid deprecated functionality.
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